The goals of the experiments were to build a Unity native plugin and a set of Unity C# script components that would allow third parties to incorporate Servo browser windows into Unity scenes, and optionally, provide support for using the browser surface in VR and AR apps built in Unity. The plugin system allows us to run OS-native modules and connect them directly to components executing in the Unity scripting environment. The Unity engine has a very adaptable multi-platform plugin system with a healthy ecosystem of third-party plugins, both open-source and proprietary. Today, we're excited to show some early work addressing the other way that Unity developers want to use the web: as a component in their Unity-based virtual environments.īuilding on our work porting a browser engine to many platforms and embedding scenarios, including as Firefox Reality AR for HoloLens 2, we have built a new Unity component based on Servo, a modern web engine written in the Rust language. Previously, we've made it possible to export web-based experiences from Unity. Unity's development tools and engine are far and away the most common way to build applications for VR and AR today. Servo A browser plugin for Unity Philip Lamb - 24 July 2020
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